MISSION IMPOSSIBLE


BLIND ESCAPE

Mission Details


BLIND ESCAPE


The Patrol Leader must direct his blindfolded patrol through an obstacle course. This mission stresses teamwork and communications. The Patrol Leader will be tested on how clearly he can give instructions and how well he can keep his patrol together coaching them through a situation. His patrol members will be tested on how well they can understand directions, carry out instructions, support each other, and work together as a team.

EQUIPMENT NEEDED

  • Obstacles (consider safety, obstacles that make noise)
  • Blindfolds

    PHYSICAL ARRANGEMENTS
    We used a grassy area with uneven grade for this event. The course wound it's way for about 100 feet. It crossed a shallow creek. There were obstacles they had to climb over, a winding trail they had to follow, a low bridge to cross, etc.


    THE COURSE

    OBSTACLES (use your imagination, here's some ideas)

  • Cross a bridge.

  • Crawl through a truck or tractor tire.

  • Climb over a string with tin cans attached without making noise.
          Tin cans are bombs.

  • Each person open the door of a blocked passageway and yell for help
         (outhouse door).

  • Follow winding trail lined on both sides with strings and tin cans
          without hitting the cans and making noise. (cans are bombs)

  • Crawl over a log.

  • Climb under and through a picnic table.

  • Sound effects make it more fun.

  • Flashing lights add excitement.


    SITUATION

    Your group is entering an area that has been boobie trapped by the infamous enemy agent, the Jackal. Your patrol leader trips a wire that creates an explosion. He is injured and must be carried by the group, but he still has his sight. The rest of the patrol was temporarily blinded by the blast. You have "x" minutes to escape before the entire area is consumed in fire.


    ACTION

    PATROL LEADER
    The Patrol Leader can see, but must be assisted in walking. He must verbally direct his entire patrol to safety. He can see the obstacles, they can't. He has to describe the obstacle, what they need to do, and coach them through it. Time is limited.

    PATROL MEMBERS
    The patrol members have all been temporarily blinded by the blast that injured their Patrol Leader. They wear blindfolds. They must move their disabled Patrol Leader through an obstacle course blindfolded following his verbal instructions.


    SCORING
    There are several ways to score the patrol. If you have set boobie traps you can deduct points for each one they set off. We scored primarily on evacuation of the area within the prescribed time and how well the patrol functioned together. It can be pretty subjective.


    STAFF ACTIONS

    CHECK IN PATROLS
    EXPLAIN THE SITUATION

    The must be explained quickly and clearly. Once the instructions are given and understood, tell them how much time they have available to escape. Remember with more than one patrol, you'll have to stagger their start times. Part of the fun is the first patrol silently watching the following patrol go through the course.

    ISSUE EQUIPMENT
    Give all but the Patrol Leader a blindfold to wear.

    ACT AS REFEREES
    Extra adults can help you. You decide what boobie traps went off, who is dead, etc. Watch for safety hazards. Keep the event safe.

    KEEP THEM MOVING
    At the end of the time for each patrol, if they haven't completed the course call the end of it quickly and get them out of the way of the next group. The events go fast and there is little time. After the patrol has had a turn through the course you can award points.

    Record the scores and send them to the next event at the prescribed time or cue.


    MISSION IMPOSSIBLE requires approximately 30 staff members.

    Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.


    SCORING PATROLS

    Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.

    Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.

    For example: SH9

    that would mean 9 points from Stealth Hike.

    CLICK FOR MORE MISSION DETAILS (events)

  • Laser Gauntlet (LG)
  • Blind Escape (BE)
  • Stealth Hike (SH)
  • Espionage Adventure (EA)
  • Star Trek (ST)
  • Jaws of Death (JD)
  • Solo Encounter (SE)
  • Secret Stranger (SS)
  • Enemy Encampment (EE)
  • Agent Rescue (AR)
  • Mystery Mission (MM)


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