MISSION IMPOSSIBLE


LASER GAUNTLET

Mission Details


LASER GAUNTLET


This is a game that stresses teamwork and using your restricted senses for observation. If it isn't taken too seriously and not overly competative, it is a great source of fun and challenge.

EQUIPMENT NEEDED

  • Flashlights (types with signaling button are best)
  • Blindfolds

    PHYSICAL ARRANGEMENTS
    We used a picnic shelter for this event. The defending team's territory consisted of the concrete slab. The attacking team was stationed around the area surrounding the picnic shelter.


    ACTION

    DEFENDING TEAM
    The defending team puts on blindfolds and are given flashlights. Each person is told they have ten shots. They must "shoot" an attacker with their laser (flashlight beam) to kill them. Once they have used all ten shots, they must sit down and turn their flashlight off. They have used all their energy supply and are dead. A shot consists of a single beam of light aimed at a specific target. Sweeping the light across the horizon randomly is not allowed.

    ATTACKING TEAM
    The attacking team must advance slowly without making noise. No running is allowed (safety issue due to darkness & concrete). Their object is to quietly advance until they reach the concrete slab of the picnic shelter. If they are shot with a laser (flashlight beam) they are dead.


    SCORING
    The team with the most successful invaders to reach the concrete wins. Each team takes a turn as defenders and attackers. In addition to the score of attacks, additional points are given for teamwork and good sportsmanship. This should be announced at the beginning of the event. It will make things run much smoother.


    STAFF ACTIONS

    CHECK IN PATROLS
    EXPLAIN THE RULES

    The game must be explained quickly and clearly. Once the instructions are given and understood, divide the remaining time available in half. Play two quick games, the length of which will be half the remaining time.

    ISSUE EQUIPMENT
    Once you've determined which patrol will start as "defenders" you quickly issue them their equipment.

    ACT AS REFEREES
    Extra adults can help you. You decide what is a legal shot, who is dead, and who has discharged all ten shots. Prevent arguments from happening.

    KEEP THEM MOVING
    At the end of the time for each game, call the end quickly and get them to change sides quickly. The events go fast and there is little time. After each patrol has had a turn to defend and attack, you can announce the winning side.

    Record the scores and send them to the next event at the prescribed time or cue.


    MISSION IMPOSSIBLE requires approximately 30 staff members.

    Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.


    SCORING PATROLS

    Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.

    Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.

    For example: SH9

    that would mean 9 points from Stealth Hike.

    CLICK FOR MORE MISSION DETAILS (events)

  • Laser Gauntlet (LG)
  • Blind Escape (BE)
  • Stealth Hike (SH)
  • Espionage Adventure (EA)
  • Star Trek (ST)
  • Jaws of Death (JD)
  • Solo Encounter (SE)
  • Secret Stranger (SS)
  • Enemy Encampment (EE)
  • Agent Rescue (AR)
  • Mystery Mission (MM)

    Return to
    MISSION IMPOSSIBLE HOME PAGE

    Staff members should arriving Saturday morning for set up.