MISSION IMPOSSIBLE


SOLO ENCOUNTER

Mission Details


SOLO ENCOUNTER


This event combines two elements, a brief solo experience in the woods at night and a Scoutmaster's Minute by a lay person or short sermonette by a religious leader.

EQUIPMENT NEEDED

  • None

    PHYSICAL ARRANGEMENTS
    We used a large open grassy area with a circular trail for this event. The circular trail wound around for about 500 feet. The open grassy area was surrounded by woodland with the waters of a small river audible in the distance. There was ample room for Scouts to be separated about 25-35 feet from one another.



    SITUATION

    The Scouts are proceeding down the trail to this event and are met by the staffer. He leads them down the trail to the open grassy area where he assembles them for a talk. We used a minister who talked of the beauty and the wonder of nature. He talked about how the dark of night has a special beauty all it's own.

    He then challenged the boys to maintain a short silent solo experience along a trail. He wanted them to spend the time thinking about a question. He also wanted them to look around them and listen carefully, observing nature. He asked that they not use any flashlights or make any sound. He assured them there was nothing to be frightened of and no one would bother them.

    You can ask the boys to ponder any question. It could be to think about a particular Scout Law, or what the Motto means, or what they have done recently to honor their Oath? On our particular event the thought was, "If you could ask God one question, what would it be?"

    After this talk and a question to ponder, begin down the trail dropping off a Scout about every 25-35 feet. This is where their solo begins. The circular trail eventually takes you back to the beginning.

    Going out into the center of the circle you can observe most of the group from a single vantage point.

    Watching the time carefully, start down the trail to collect the boys again returning to the beginning of the trail where they were first assembled for the talk.

    Take them back down the trail to continue on to their next mission/event.


    ACTION

    For the Scouts, their main action is to listen and think. On this event they will test their ability to follow three points of the Scout Law; Obedient, Brave, and Reverent. They will spend part of the time listening to the staffer, and part of the time alone listening to nature and pondering a question.


    SCORING
    We can't know what they are thinking or how seriously they are taking this event. We can score them on how well they behave and if they are quiet and don't use their flashlights.


    STAFF ACTIONS

    CHECK IN PATROLS
    EXPLAIN THE SITUATION

    Remember this, like all other events, is only 30 minutes. Part of that time is consumed by hiking. Keep your sermonette or Scoutmaster's Minute brief. Use economy of words, 4-5 minutes at most. It takes time to place and gather the Scouts for their solo. This all has to happen within a 30 minute cycle. Impress the boys that their cooperation is chiefly what they will be graded upon.

    ISSUE EQUIPMENT
    None to issue.

    ACT AS REFEREES
    Extra adults can help you. Remind Scouts to be quiet when necessary. Watch for lights.

    KEEP THEM MOVING
    Before the end of the time gather them quickly and get them out on the trail to the next mission/event. The events go fast and there is little time.

    Record the scores.


    MISSION IMPOSSIBLE requires approximately 30 staff members.

    Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.


    SCORING PATROLS

    Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.

    Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.

    For example: SH9

    that would mean 9 points from Stealth Hike.

    CLICK FOR MORE MISSION DETAILS (events)

  • Laser Gauntlet (LG)
  • Blind Escape (BE)
  • Stealth Hike (SH)
  • Espionage Adventure (EA)
  • Star Trek (ST)
  • Jaws of Death (JD)
  • Solo Encounter (SE)
  • Secret Stranger (SS)
  • Enemy Encampment (EE)
  • Agent Rescue (AR)
  • Mystery Mission (MM)


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