MISSION IMPOSSIBLE


ESPIONAGE ADVENTURE

Mission Details


ESPIONAGE ADVENTURE


The evil agent known as the Jackal, has stolen the royal emeralds. That could create a major international incident if they are not recovered and returned to a small but wealthy kingdom. Luckily directions to where the gems were hidden have been intercepted on the internet.

EQUIPMENT NEEDED

  • Directions to the hidden gems
  • Compasses
  • Plastic Containers (we used 8)
  • green marbles (emeralds)
  • Large plastic spiders

    PHYSICAL ARRANGEMENTS
    We used a large metal cattle barn for this event. A series of distances and degree readings took you to the correct container. However the metal in the building affected the compasses, so they had to compensate somehow for this problem. That added some problem solving. The containers were laid out in a line about 5 feet apart.


    SITUATION

    Your group is entering an area that has been boobie trapped by the infamous enemy agent, the Jackal. He has hidden a container with the royal emeralds. There are 7 false containers that contain the most poisonous spider in the world. Once loose, it will kill everyone within seconds (anyone seen Arachnaphobia?) If you choose the correct container you will avert an international crises and probably prevent a disasterous war.


    ACTION


    The patrol members are given the directions to the hidden emeralds. Using a compass and pacing they find their way to the treasure.


    SCORING
    You can give them 8 points for finding the correct container, deduct a point for each 5 feet they are off target. Reserve two points to be given for how well they work together.


    STAFF ACTIONS

    CHECK IN PATROLS
    EXPLAIN THE SITUATION

    The must be explained quickly and clearly. Once the instructions are given and understood, tell them how much time they have available.

    ISSUE EQUIPMENT
    Give out the instructions and compasses.

    KEEP THEM MOVING
    The events go fast and there is little time. After the patrol has had a turn through the course you can award points.

    Record the scores and send them to the next event at the prescribed time or cue.


    MISSION IMPOSSIBLE requires approximately 30 staff members.

    Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.


    SCORING PATROLS

    Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.

    Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.

    For example: SH9

    that would mean 9 points from Stealth Hike.

    CLICK FOR MORE MISSION DETAILS (events)

  • Laser Gauntlet (LG)
  • Blind Escape (BE)
  • Stealth Hike (SH)
  • Espionage Adventure (EA)
  • Star Trek (ST)
  • Jaws of Death (JD)
  • Solo Encounter (SE)
  • Secret Stranger (SS)
  • Enemy Encampment (EE)
  • Agent Rescue (AR)
  • Mystery Mission (MM)


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