MISSION IMPOSSIBLE


SECRET STRANGER

Mission Details


SECRET STRANGER


The evil agent known as the Jackal. The good agent is known as the Condor. They will meet both of them one at a time. They must decide which is the Condor and present their computer disk to him/her. They must determine who is who by asking them questions and judging their character by the responses.

EQUIPMENT NEEDED

  • None

    PHYSICAL ARRANGEMENTS
    We used a trail along a river as the staging area for this event. A staffer will meet the boys along the trail and explain the event to them. You need two staffers, one to portray the Condor and one to portray the Jackal. They should be people who can play the part well.


    SITUATION

    You must get information to a secret intelligence unit of the United States government. Your contact is an agent known only as the Condor. You have no information about his/her appearance, nor do you have a code word for identification. The original code word was comprimised by enemy agents. It is known that an enemy agent known only as the Jackal is operating in the area and may try to impersonate the Condor to intercept the information on your disk. If your information gets into the wrong hands it could be distasterous for the free world.


    ACTION


    The patrol members are given their instructions. They hike down the trail until they encounter a mysterious stranger. They talk with that person. They continue until they encounter a second mysterious stranger and talk with that person as well. Based on their conversations with the strangers they must judge who is the Condor and who is the Jackal. Once you've decided which is the Condoor, you should present them with the disk.



    SCORING
    10 points is perfect. Five points are giiven for choosing the correct person. An additional five points may be given based on quality of questions and how well the group worked together. The points are scored by whomever they give the disk to, either the Jackal scores them or the Condor scores them.


    STAFF ACTIONS The first staff member gives them the instructions and explains the event. The other two staff members play the roles of Condor and Jackal. The might want to switch roles every now and then. It can be a fun event if the Scouts are really into the event and the staff are into their role.

    ISSUE EQUIPMENT
    None needed. They were given a computer disk before they set out on their first mission.

    KEEP THEM MOVING
    The events go fast and there is little time.

    Record the scores and send them to the next event at the prescribed time or cue.


    MISSION IMPOSSIBLE requires approximately 30 staff members.

    Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.


    SCORING PATROLS

    Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.

    Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.

    For example: SH9

    that would mean 9 points from Stealth Hike.

    CLICK FOR MORE MISSION DETAILS (events)

  • Laser Gauntlet (LG)
  • Blind Escape (BE)
  • Stealth Hike (SH)
  • Espionage Adventure (EA)
  • Star Trek (ST)
  • Jaws of Death (JD)
  • Solo Encounter (SE)
  • Secret Stranger (SS)
  • Enemy Encampment (EE)
  • Agent Rescue (AR)
  • Mystery Mission (MM)


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