This event combines some exciting elements, a test of the boys' observation skills, their ability to work together as a team, and their natural desire to run around in the dark desparately trying not to be caught by adults.
EQUIPMENT NEEDED
One enemy campsite. We used our own troop campsite for this event.
PHYSICAL ARRANGEMENTS
This event was began along a trail where the Scouts are given their challenge to gather information about the enemy encampment. The enemy campsite has a campfire with one or two staffers sitting by it. A quantity of tents, etc., what you would normally see in a typical campsite. The campsite is away from the other troops, surrounded by a variety of elements; i.e. some large trees, a fence, a barn, some shrubbery, etc. There are objects for Scouts to hide behind as they quietly make their approach to observe the enemy campsite.
SITUATION
The Scouts are proceeding down the trail to this event and are met by the staffer. He leads assembles them and explains their mission.
An anti-government organization has set up camp and is believed to be training some rather unsavory individuals in domestic terrorism. Right now most of them are gone on a training mission. There's only a few of them guarding the camp.
The mission is to get close enough, under the cover of darkness, to gather intelligence information about the group's camp.
How many tents do they have?
How many people are guarding the camp?
Are they male or female?
How many vehicles do they have?
What are the license plate numbers?
They can't know you're there. If they see you, it will compromise our entire operation.
ACTION
For the Scouts, their main action is to sneak up and get information on the camp without being seen. This involves running, hiding, crawling, etc. They get to use their imaginations. The Scouts really got into this event and had fun with it.
SCORING
They are scored in two areas, the quality and accuracy of the information they bring back, and how quietly they approached and how well they worked together. This is judged by two sets of staffers, those who sent them on the mission and those who guard the campsite.
STAFF ACTIONS
CHECK IN PATROLS
EXPLAIN THE SITUATION
Remember this, like all other events, is only 30 minutes. Keep your explanation brief. Tell them the other terrorists will be returning to camp within a short time, they have to get the information quickly. Impress the boys that their cooperation, their stealth, and their information is chiefly what they will be graded upon.
ISSUE EQUIPMENT
None to issue.
ACT AS REFEREES
This is mainly the adults in the Campsite that are the eyes and ears of the event. They can really ham it up too. One might ask the other if he/she heard something out there then shine a light near a noise, careful not to shine it on an actual boy (but close). They can move around the site. Walk out away from the site near some boys to dump out a basin of water. They can add some suspense to the situation. But be careful not to overdo it.
KEEP THEM MOVING
Before the end of the time gather them quickly and get them out on the trail to the next mission/event. The staffers in the campsite can say, "Hey, I hear the others coming back now". That usually gets the boys moving. The events go fast and there is little time.
Record the scores.
MISSION IMPOSSIBLE requires approximately 30 staff members.
Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.
SCORING PATROLS
Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.
Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.
For example: SH9
that would mean 9 points from Stealth Hike.
CLICK FOR MORE MISSION DETAILS (events)
Laser Gauntlet (LG)
Blind Escape (BE)
Stealth Hike (SH)
Espionage Adventure (EA)
Star Trek (ST)
Jaws of Death (JD)
Solo Encounter (SE)
Secret Stranger (SS)
Enemy Encampment (EE)
Agent Rescue (AR)
Mystery Mission (MM)
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MISSION IMPOSSIBLE HOME PAGE
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